(notice that english isn’t my native tongue, so pardon
There are plenty of reviews which cover the game technical aspects. You can find an example of such a review here:
That is not the goal of this one.
Image from the Vietnam Series by Bonnierat (link below)
What makes a great wargame? Historical details? A great number of scenarios? Flexibility? Fun gameplay? A great community? Longevity and continuous evolution? An exhaustively tried engine? The promise of further development?
I used to think that what made a great wargame was precise simulation and in search for the definitive wargame I went back and forth through the net reading reviews and posts until I found something that would disqualify the
Those will always present things like dozens of mods, scenarios, discussion forums, opponents or team mates, continuous support, articles, etc, which will always make them worthy. In the realm of subjective matters, those objective variables make those
TOAW makes part of this select group of
Operational level is, at least for
On this level TOAW reigns. Sure, one can find
Every wargamer has it’s own idea of what a wargame should be. Every TOAW player has it’s own idea of what TOAW should become in the future and those ideas
Being so, what makes TOAW the great
If you're hesitant about it, those points I just mentioned must say something about this game. They sure should make the reader ask himself about the validity of any arbitrary negative judgement to it. After all, TOAW has among it’s community members individuals that
Finally, presenting a very personal argument, military history embraces much more than WWII and TOAW allows people to take a breath from the most explored conflict in wargame history. WWII period provided the foundations to TOAW, so that it will represent it very well, but the
TOAW is the best operational wargame available not because it is a jewel of gaming engineering, but because, like the other titles I mentioned on the beginning, it grew to be the best with time and the contribution of its community. Its success isn’t based on ephemeral novelty, but in solid evolution.
Below I post some examples of